TheDeathOfAComedian

surprise me   lay it on me   a comedian told a joke and no one laughed. later in life the comedian committed suicide and the whole world laughed. they finally understood the joke. his life - the joke, his death - the punchline

caramelkeks:

pacifica is wealthier but mabel is happier

— 3 minutes ago with 2598 notes

blinking-red-light:

"We heard a little girl… GOT SERIOUSLY BURNED!"

— 5 minutes ago with 129662 notes

gamespite:

readingegm:

EGM #110

This is a huge feature on women in gaming and the games industry that Electronic Gaming Monthly ran. It contains interviews, editorial remarks, and general cultural information from the time period. It carries a lot of “90’s opinions” (in all the resonances that phrase could have) about women, but I think it is a huge historical resource and I would encourage people to share it around. Publications writing about women in games is not new, and this is something to point to in order to make that case. 

I still remember this feature vividly. It was the point at which I paused and realized — whoa, EGM was more than just dudes vomiting up hundreds of screen shots of Japanese games.

More importantly, this article made me really stop and think about gaming stereotypes and assumptions, something that stuck with me. I remember the few girls and women on the gaming forum I frequented at the time being really excited about this piece, and talking about how much they identified with it. Ever since then, many of my perspectives on the medium have been shaped in large part by women in my life — friends, family, online associates, colleagues, role models. 

I never take part in the online shouting matches about gender and games, because adding to the noise won’t accomplish anything except to make like-minded people pat me on the back. I don’t need it. I’m a straight white dude; this discussion shouldn’t be about me. I try to use my place in the press to create a positive impact in less dramatic ways: Giving writing gigs and assignments to women, advocating for protagonists and characters who aren’t stubbly white guys, and constantly praising games that allow anyone to express themselves.

Anyway, Lauren Fielder’s EGM feature from more than 15 years ago helped open my eyes to all of this. A great and essential bit of work, here.

(via kotakucom)

— 26 minutes ago with 271 notes

caramelkeks:

pacifica is wealthier but mabel is happier

— 31 minutes ago with 2598 notes

blinking-red-light:

"We heard a little girl… GOT SERIOUSLY BURNED!"

— 1 hour ago with 129662 notes
retrowar:

An Iranian RH-53D Sea Stallion in 2006

retrowar:

An Iranian RH-53D Sea Stallion in 2006

— 22 hours ago with 14 notes

bogleech:

gamers: “what’s next? They’ll want trans or black protagonists in games?? How will there be room for achievements with all those more kinds of characters!?!!?”

— 22 hours ago with 121 notes

sixpenceee:

THE COLUMBUS MENTAL HOSPITAL, TICO CEMETERY

This is one of the cemeteries where the state of Ohio buried the residents of the mental hospital whose families either didn’t claim them or were too poor to afford to do it themselves. The gravestones are all the same size and shape, and most are simply a name with a birth and death date.

The most striking feature is that there are 2 gravestones marked “SPECIMEN.” What that could possibly entail is horrifying. 

SOURCE

(via unexplained-events)

— 23 hours ago with 8590 notes

deepwoodshrine:

You’re watching the Gravity Falls Bargain Movie Showcase!

— 1 day ago with 2242 notes

gravi-teamfalls:

Shapeshifter transformations and special poses by Robertryan Cory. With help from Gravity Falls alum Chris Houghton! http://chrishoughtonart.tumblr.com

— 1 day ago with 4249 notes